Abstract
The study aims to describe the experiences about the development of an application in game format for android devices as a contribution to infection prevention in health services. Material and method: descriptive and methodological study, which took place through an experience report. Results and Discussion: the application was developed with a focus on undergraduate students in the health area. The activities took place in the second half of 2023, in three stages. The application of the game took place in three phases, namely: the first phase is related to the issues of elaboration of the game itself; the second phase of its application in the remote environment via Google Meet® during the meeting of the Health Research, Teaching and Extension Project at the University (Pensu) and the third phase, about its distribution. Conclusion: the benefits involved the fixation of the content in a way that transcends expository classes, stimulating the individual's protagonism in the path of knowledge.
DOI:https://doi.org/10.56238/sevened2024.015-013