Abstract
The study aimed to analyze the integration of playful games and digital technologies in education, investigating their impacts on the teaching and learning process. The method consisted of a bibliographic search, which involved the survey of scientific articles on the Scopus, SciElo and Google Scholar platforms. As a result, the historical and conceptual development of playful games and digital technologies in education was verified, from ancient civilizations to contemporary advances, highlighting their use as effective pedagogical tools to promote critical thinking, problem-solving and collaboration among students. The integration of these resources represents a revolution in the pedagogical field, offering opportunities to promote engagement, personalization, and inclusion in the teaching and learning process. Digital games and technologies enable a flexible and adaptive approach, allowing each student to progress at their own pace and style, while fostering collaborative and inclusive interactions. The importance of continuing to explore and enhance this integration was emphasized, aiming to create more dynamic, inclusive, and student-centered learning environments.
DOI:https://doi.org/10.56238/sevened2024.009-006