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Quiz in learning chemistry subject in high school

Souza AC;
Barros HM;
Carvalho GMTB;
Santos AM;
Rocha RS;
Oliveira GS;
Aguiar LFS;
Virgens JEB;
Oliveira MR;
Barros JM

Aila Costa Souza

Henrique Martins Barros

Gleyde Márcia Teixeira Borges Carvalho

Ariskleber Moraes Santos

Ryan de Souza da Rocha

Gilvania Santos de Oliveira

Luis Felipe Santana Aguiar

Júlia Ellen Barboza das Virgens

Mário Rodrigues Oliveira

Joelia Martins Barros


Keywords

Quiz Game
Chemistry Teaching
Teacher Training

Abstract

The objective of this research is to provide apparatus on ludic methodologies in the classroom, through electronic games, especially the Chemistry Quiz in the classroom, thus emphasizing the need for new means of learning, in this perspective, to assist in the basic learning of individuals. To this end, among the main authors selected were: Costa (2018); Vargas (2018); Bastos (1999); Silva et al (2019); Curricular Parameters of National Education (1997); Souza and Cicuto (2021); De Amorim, Almeida Junior & Simões Neto (2013) and others who are more up-to-date scholars on the subject. The objectives were: To identify and evaluate the importance of the application of digital games, in order to contribute to the teaching of chemistry, through the teaching methodology that involves a Digital Game, with the use of the Quiz platform in the area of chemistry and to discuss the need for an education in Chemistry in a pleasurable way, in the classroom,  and its necessity for the effective learning of students belonging to High School. The methodology was based on quantitative and descriptive research, focusing on the method of investigation with the research, as well as analyzing the data with the constant comparative method. For this, a structured questionnaire was applied in this research, consisting of 10 questions – two closed and eight open questions – with the objective of outlining a simple profile of professionals who work in the area of chemistry teaching (16 teachers) and with students (60 students) who have the discipline in their curricular component, more specifically about the use of chemistryof digital games. The results point out how the technique of activities such as the Quiz can contribute to the teaching of chemistry, through the teaching methodology that involves a Digital Game, in their teacher training and with the purpose of understanding how these professionals work the professional practical part of the discipline, and if there is a knowledge and/or interest in tools.

 

DOI:https://doi.org/10.56238/sevened2024.002-041


Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Copyright (c) 2024 Aila Costa Souza, Henrique Martins Barros, Gleyde Márcia Teixeira Borges Carvalho, Ariskleber Moraes Santos, Ryan de Souza da Rocha, Gilvania Santos de Oliveira, Luis Felipe Santana Aguiar, Júlia Ellen Barboza das Virgens, Mário Rodrigues Oliveira, Joelia Martins Barros

Author(s)

  • Aila Costa Souza
  • Henrique Martins Barros
  • Gleyde Márcia Teixeira Borges Carvalho
  • Ariskleber Moraes Santos
  • Ryan de Souza da Rocha
  • Gilvania Santos de Oliveira
  • Luis Felipe Santana Aguiar
  • Júlia Ellen Barboza das Virgens
  • Mário Rodrigues Oliveira
  • Joelia Martins Barros