Abstract
Serious games are games created with the purpose of achieving a specific goal beyond entertainment. To be considered a serious game, the game must feature specific challenges, scoring, and design. To carry out this study, we opted for an integrative review. The following databases were research sources: LILACS, IBECS, MEDLINE, Cochran Library, SciELO, PUBMED, and articles in Portuguese and English, published between January 2016 and March 2020. The use of serious games in education increases student satisfaction and knowledge gain when compared to methodologies
improving the development of practical skills in a safe environment, with progressive degrees of difficulty, leading to interactivity and competition. In this sense, the use of gamification techniques keeps students motivated and engaged in the learning process. Despite the advantages propagated about the use of serious games for medical education, their development is complex and there are many obstacles to be overcome. Despite the wide range of objectives of serious games for medical education, the quality of these games is still heterogeneous, and it is necessary to create algorithms for their development, validation and distribution.
DOI: https://doi.org/10.56238/sevened2024.033-016