Abstract
This article highlights the use of Blender 3D in the teaching of Science to three 6th-grade classes in the lower secondary school. The outlined objectives aimed to analyze, from the theoretical perspective of different learning styles, its effectiveness to the greatest extent possible in classroom use. Five methodological stages were developed: class selection, 3D instructional material development, activity implementation, data collection, and results analysis. Considering the analysis and discussion, it was possible to indicate that the results demonstrated its potential effectiveness, as well as an improvement in the understanding of scientific concepts, leading to increased student engagement. It's worth noting the importance of the Pedagogical Residency Program in providing the opportunity for research within the school context.
DOI:https://doi.org/10.56238/interdiinovationscrese-078