Resumen
The game can be considered an educational and teaching tool. It is a very favorable resource to alleviate the problems faced by teachers and students in the discipline of chemistry. Therefore, this work is an adaptation of a television game, developed in the 1st, 2nd and 3rd years of High School, aiming to analyze the development of students during gamification. In a first moment, a theoretical class with experimental practice was adopted, and in a second moment, the application of the game. Questionnaires were applied to the students before and after the execution of the game, aiming to analyze the learning of the discipline and the content proposed by the teacher. Following this context, distinguish as propositional the use of contextualization and interdisciplinarity as a teaching methodology, placing the game as a resource that contemplates these points, but in an instigating way. From the results obtained, we can conclude that the use of the game contributed to the students' learning about general chemistry and through a differentiated and contextualized teaching.
DOI:https://doi.org/10.56238/chaandieducasc-037